The golden spoon is truly my enemy! Otherwise, very fun game - I really like the collection aspect of it, where you get to see the new types of things your stole on your selection screen. I would play more of it
Find me offers a visually stunning game world that captivates players with its beauty. The progression mechanics are well-designed, providing a sense of accomplishment as you advance. The inclusion of question marks to aid players adds a helpful layer of guidance without holding your hand too tightly. The game exhibits significant potential, leaving players eager for more and excited about its future possibilities. I'm looking for comments or reviews on my game I would appreciate any feedback, thank you.
A good take on the hidden-object game. It's good that the targets are different and in different places when revisiting the same room. The question-marks appearing on items made things too easy; maybe make that a feature you can purchase at the expense of losing some reward.
Thank you for your active contribution to the development. I too noticed that the pop-up hints greatly simplify the game, but I was concerned it might be challenging for newcomers. Your feedback has convinced me of the need for adjustments. As soon as I start working on the magic for this game, I'll make sure to address this issue.
With each level (currently, there are two) the time allotted for the task decreases, while the number of items to find increases. Additionally, new game mechanics are introduced. For instance, the second level introduces a lock-picking mechanic.
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The golden spoon is truly my enemy!
Otherwise, very fun game - I really like the collection aspect of it, where you get to see the new types of things your stole on your selection screen. I would play more of it
Find me offers a visually stunning game world that captivates players with its beauty. The progression mechanics are well-designed, providing a sense of accomplishment as you advance. The inclusion of question marks to aid players adds a helpful layer of guidance without holding your hand too tightly. The game exhibits significant potential, leaving players eager for more and excited about its future possibilities. I'm looking for comments or reviews on my game I would appreciate any feedback, thank you.
Thank you for your nice review
This was quite fun! Can't wait for the next levels if there will be any!
Thank you! I'll do my best to make them available as soon as possible 😉
A good take on the hidden-object game. It's good that the targets are different and in different places when revisiting the same room. The question-marks appearing on items made things too easy; maybe make that a feature you can purchase at the expense of losing some reward.
Thank you for your active contribution to the development. I too noticed that the pop-up hints greatly simplify the game, but I was concerned it might be challenging for newcomers. Your feedback has convinced me of the need for adjustments. As soon as I start working on the magic for this game, I'll make sure to address this issue.
Great game, nice graphics. You can immediately see what has been done with the soul!
Thank you, it's gratifying when people play my game.
Great game! The mechanics work well. I'm interested in how the difficulty could be increased as the levels go on.
With each level (currently, there are two) the time allotted for the task decreases, while the number of items to find increases. Additionally, new game mechanics are introduced. For instance, the second level introduces a lock-picking mechanic.